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Breakdance Docs
I've retained the original formatting so you may have to adjust it to get the file to display and/or print correctly. Noisy phone lines caused the occasional glitch or truncated file. I replaced some, but not all, instances of line noise with "[ERROR]" where applicable. |
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* B R E A K D A N C E *
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OBJECTIVE
Breakdance offers four different ways to enjoy the fun of breakin. Each game
offers a new challenge, and the ‘ve got the hang of it try the 'Grand Loop' to see
if you can get into the breakdance hall of fame. To pause the game press th
1. Hot Feet Dance Contest
It's only your first day in town, and the local b-boys alreaky want to see
your moves. They called you to a street corner dancing battle, no less. The
hottest breaker in the neighborhood, Hot Feet, is here and he's ready to go
down-he has a lot of juice, but you can beat him if you concentrate and feel
the rhythm...so don't get wacked!
Practicing: The object of this game is to repeat the moves of the dancer
controlled by the computer. To practice the moves, press the f3 key. Now you
are in practice mode and you can select one of the five moves available by
pressing the fire button (spin) or pushing your joystick left (bop left),
right (bop right), up (point) or down (squat).
Playing the Game: When you think you've mastered the steps, press the f1 key
Got Feet (the dancer on the left of the screen in blue sweats) will perform
on of the five moves and then wait for you to repeat it. If you make the
correct move, the computer dancer will then perform two moves, repeating the
first step and adding a new one. Now you have to perform both moves in the
correct order-if you do it right, Hot Feet will add a third move to the se-
quence . You'll be awarded one point for each correct move.
The computer will continue adding new moves to the sequence until you make a
mistake. Yhen, a new sequence will begin. The breakin ends when you've made
four mistakes.
2. Battle the Rocket Crew
Word spreads fast in the city-everybody's heard about the moves you made
when you burned Got Feet. Now, the Rocket Crew has invaded your turf, chall-
enging you to a battle. They're moving down your street, pushing you toward
a waterfront pier. If you can't outdance them in time, you'll fall off the
edge of the pier. Yeah, you'll get wet, but that's not the worst part. Taking
a dive means you're burned-you'll lose your juice!
The second game pits you against rows of breakers from the other side of town
This time, you'll have to match the moves of each dancer, one by one, before
the gang pushes you off the pier at the end of the street two dancers-then three, then four, and finally the moves
will get really tough! Can you handle it?
Push the joystick left or right to align your dancer under one of the oposing
street dancers, then press the fire button to begin-now you are ready to per-
form. Control your dancer with the joystick as in the first game (push the
stick left, right, up or down, or press the fire button). Watch the moves of
the dancer above you and repeat them. If you perform the moves correctly, the
dancer will disappear and you can move on to the next one. Each time you re-
position your dancer, you must press your fire button to begin. Continue to
eliminate the Street dancers one by one as they move down the street.
You start the game with four loves, and you lose a life each time you fall
off the end of the end of the pier. You get one point for each breakdancer
you eliminate. You win if you can eliminate the entire Rocket Crew.
3. Perfections Dance Puzzle
Now you're getting good. Really good. So good that nobody in the neighbor-
hood will break with you-they're sick of getting burned. Boogaloo Brewster...the one they call the King. He's waiting for
you at the schoolyard. But you're not worried. You've got a couple of moves
left up your sleeve.
In this game, you have to match a four, six or eight move routine performed
by a computer-controlled dancer. The dancer will select the poses and th in which Boogaloo Brewster (the
dancer on the left) is performing them While you're playing, a flagpole on
the screen indicates how much time you have left. Time runs out when the flag
reaches the bottom of the pole
Controls: this game has two screens, a dancing screen and a selection screen
The dancing screen is displayed when the game begins, showing two dancers in
r the space
bar.
To return to the dancing screen, press the Return key.
Selection Screen: The selection screen displays the poses used by the com-
puter dancer in his routine. You try to arrange them in the correct order.
To select a pose, push the joystick left, right, up or down,
or press the corresponding numbered key.
To enter your selection, press the fire button.
To change a selection, press the > key to move the cursor right
and the < key to move the cursor left. Then press the corres-
ponding numbered key or use the joystick and fire button to
enter a new pose.
To return to the dancing screen, press the Return key.
Note: For two players, the second player must use the cursor
keys.
Dancing Screen: The dancing screen shows both dancers performm
r is on the right.
A 'boom box' or radio, will appear in one of the school windows for each move
move you've guessed correctly. When you succeed, boom boxes will appear in
all of the windows of the school and Boogaloo Brewster will start a new
routine.
You start the game with four loves. You lose a lofe each time you allow the
flag to reach the bottom of the pole. You get one point for each boom box won
and you lose a point for each boom box lost. You may continue to score points
until you have used all of your lives.
4. Choreograph Your Own Dance came today. You're going to be in the City Breakdance
Festival. This could be the break you've been waiting for the chance to
really show off your perfections. They said you could choose the music, put
together your own routine and perform any moves you wanted. Best of all, you
will either get the whole stage to yourself or compete head to head with
another dancer!
This is what breakin's all about-in this game, you get to choreograph and
control a dancer's performance, selecting moves like the Moonwalk, the Turtle
and even the the music. When
the game begins, your dancer is standing on a stage, awaiting your instruct-
tions. There's no time limit, and you may choose any routine you wish.
Controls: The freedancing game has two screens, a dancing screen and a menu
scrreen. The dancing screen is displayed when the game begins.
To see the menu screen, hold down the fire button and push the joy-
stick to the left or right.
To return to the dancing screen, press the Return key, or select
'Go Dance' and press the fire button.
Menu Screen: The selection menu displays the moves you dancer can perform.
As you add moves to your routine, the number of each move selected will be
displayed in the lower half of the screen.
To select a move, push the joystick up or down.
To enter your selection, press the button. The move selected is shown
once at the botttom of the screen.
To change a previously selected move, push the joystick left or right
to reposition the cursor, then make the new selection.
To return to the dancing screen, press RETURN or use the joystick
to select the GO DANCE option and press the fire button.
To save a dance routine, use the joystick to select the SAVE option
and press the fire button (or type S). Then press one key, A through P, and
type in the name of your dance, Press the RETURN key to save. You can replace
old dances with new ones To load a dance routine, use the joystick to select the LOAD option
and press the fire button (or type L). Press the lettered key of the dance
you wish to load. Then select GO DANCE on the menu to start performance.
To erase the dance currently on the screen, hold down the Commodore key and
press the CLR HOME key. he dancer on the stage, push the joystick in any
direction.
To change the dancer's speed, hold the fire button down and
push the joystick up to go faster or down to go slower.
To see the menu screen, hold the fire button down and push
the joystick to the left or right.
To change the music, press any lettered key A through E.
To select another BREAKDANCE game, press the f7 key.
5. GRAND LOOP
Once you've mastered all four of the games, try the Grand Loop. This
option on the Breakdance game menu takes you through all of the games in
sequence for added challenge. High scoring players will have their name and
score recorded in the Breakdance Hall of Fame when you complete the Grand Lop
Good luck and have fun breakin!
WALKTHRU'S BY DOC'S "R" US BBS 914-668-3664 OVER 100 ON-LINE 24 HOURS!!
|
Intro
Ailanthus Tree: Login | Users | Commands | Messages | Chat | Hang
Magpie BBS: Messages | Users | Commands
Misc BBSes: Aerogram | Bonsai Tree | Mofo | NYCENET | Riverdale | Misc Messages
ASCII Art: Nude | Jane | Femme | Spock | Kirk | Nixon
Game Docs: Archon II | Breakdance | Bruce Lee | Cutthroats | Dallas Quest | Deadline | Flight Sim 2
Hitchhikers Guide | Incredible Hulk | Infidel | Kennedy Approach | Mask of the Sun | M.U.L.E.
Pastfinder | Pinball Construction Set | Raid on Bungeling Bay | Raid over Moscow | Rescue on Fractalus
Seven Cities of Gold | Sonar Search | Spy vs Spy | Whistler's Brother
Util Docs: Blitz Compiler | Designer's Pencil | Easy Script | Kwik-Write | Micromon
Movie Maker | Paperclip | Perspectives | Wordpro 3 Plus/64 | Wolfenstein
Philes: 1541 Alignment | 976 Numbers | Mainframes | Sysops' Bible
Drugs | Knock-Out Drops | Lock Picking | Radar Jamming | Thermite
|
Copyright © 2023 by Kim Moser (email) |
Last modified: Fri 02 February 2007 13:23:41 |