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* HITCHIKERS GUIDE *
*************************************
BEFORE WE GET STARTED, A FEW
WORDS OF ADVICE. THIS IS NOT THE
ONLY WAY OF GETTING THROUGH THE
GAME. MANY OF THE PROBLEMS AND
SITUATIONS (SUCH AS THE WHALE'S
BELLY) HAVE MORE THAN ONE
SOLUTION. SO, YOU MIGHT WANT TO
SAVE THE GAME FROM TIME TO TIME,
AND EXPERIMENT A LITTLE, TO SEE
IF YOU CAN FIND OTHER WAYS OF
DOING THINGS (ACTUALLY, IT'S
WISE TO SAVE THE GAME ANYWAY, IN
CASE YOU MAKE A MISTAKE).
ALSO, CONSULT THE GUIDE
FREQUENTLY DURING PLAY; YOU WILL
GAIN SOME USEFUL INSIGHTS TO
SOME OF THE OBJECTS YOU COME
ACROSS, AND EVEN SOME HELPFUL
INFORMATION (SOMETIMES). AND
REMEMBER, NO MATTER HOW BAD
THINGS MAY LOOK: DON'T PANIC!
HERE YOU ARE, MILD-MANNERED
ARTHUR DENT, ABOUT TO START THE
WORST DAY OF YOUR LIFE, ALTHOUGH
YOU DON'T KNOW THAT...YET!
ACTUALLY, THE DAY IS ALREADY
GETTING OFF TO A BAD START,
SINCE YOU'VE JUST WOKEN UP IN
THE DARK, WITH A REALLY BAD
HEADACHE (AND IT'S ALL DOWNHILL
FROM HERE).
& THE FIRST THING YOU NEED TO DO
IS STAND UP AND TURN ON THE
LIGHT. THAT'S A LITTLE BETTER,
ANYWAY! OR MAYBE NOT, SINCE
YOU'RE HAVING A HARD TIME
GETTING COORDINATED. GRAB THE
DRESSING GOWN AND PUT IT ON,
THEN LOOK IN THE POCKET. AH, AN
ANALGESIC! TAKE THAT, THEN GET
THE SCREWDRIVER AND THE
TOOTHBRUSH, AND HEAD SOUTH TO
THE PORCH (DID YOU HEAR A TREE
FALL? RATHER OMNIOUS, ISN'T
IT?).
HERE YOU FIND SOMETHING NO
MODERN HOME SHOULD BE WITHOUT:
JUNK MAIL. TAKE THE MAIL, AND GO
ON OUTSIDE. UH-OH! THERE'S A
VERY BIG BULLDOZER ON ITS WAY TO
LEVEL YOUR HOME, AND THERE'S
PROSSER STANDING BY, WATCHING IT
ALL. ARE YOU GOING TO TAKE THIS
LYING DOWN?
Q YOU BET YOU ARE! THAT'S THE
ONLY WAY TO STOP IT: LIE DOWN IN
FRONT OF THE BULLDOZER. NO
MATTER HOW CLOSE THE THING GETS,
DON'T PANIC; IT WON'T RUN YOU
OVER (OF COURSE, IN A SHORT
TIME, IT REALLY WON'T MATTER
WHAT HAPPENS TO THE HOUSE, BUT
YOU DON'T KNOW THAT YET). UST
WAIT AWHILE UNTIL FORD PREFECT
SHOWS UP (READ THE JUNK MAIL
WHILE YOU WAIT).
FORD SEEMS A TRIFLE PREOCCUPIED
WITH THE SKY, BUT HE IS AWARE
ENOUGH OF YOU TO TRY AND GIVE
YOU BACK YOUR TOWEL. DON'T TAKE
IT, OR HE'LL LEAVE AND YOU WILL
BE A LOT WORSE OFF THAN YOU EVER
IMAGINED (CAN THINGS BE WORSE
THAN THIS? THEY SURE CAN!).
INSTEAD OF TAKING THE TOWEL,
ASK FORD ABOUT YOUR HOME. HE
WILL EVENTUALLY COME TO HIS
SENSES, AND REALIZE WHAT IS
GOING ON. WHEN THAT HAPPENS, HE
WILL BE ABLE TO PERSUADE PROSSER
TO TAKE YOUR PLACE IN FRONT OF
THE BULLDOZER WHILE THE TWO OF
YOU HEAD OFF TO THE PUB TO HOIST
A FEW.
AS SOON AS PROSSER TAKES YOUR
PLACE, GO SOUTH AND WEST TO THE
PUB. BUY A CHEESE (?) SANDWICH
WHILE YOU WAIT FOR HIM TO ARRIVE
(WHEN YOU READ THE DESCRIPTION,
YOU'LL UNDERSTAND ABOUT THE
"?"). WHEN FORD GETS THERE,
HE'LL BUY YOU A FEW BEERS. DRINK
ONLY THREE OF THEM.
AROUND ABOUT THE TIME YOU'VE
FINISHED THE THIRD ONE, THERE
WILL BE A LOUD CRASH. IN FACT,
IT'S THE SOUND OF YOUR HOME
BEING DEMOLISHED BY THE
BULLDOZER (THAT WILL TEACH YOU
TO TRUST ANYONE WHO WEARS A
DIGITAL WATCH!). DON'T TAKE THAT
SITTING DOWN, LEAVE THE PUB AND
RETURN TO WHERE YOUR HOUSE USED
TO BE. ALONG THE WAY, YOU'LL SEE
A STARVING DOG.
WHILE YOU MAY WONDER IF
ANYTHING COULD EAT THAT SANDWICH
AND SURVIVE, GIVE IT TO THE DOG,
WHO WILL (AMAZINGLY!) ENJOY IT
IMMENSELY, IGNORING A
MICROSCOPIC SPACE FLEET THAT
WHIZZES PAST (REMEMBER THAT
FLEET). THEN CONTINUE ON TO THE
RUINS OF YOUR HOME (FORD WILL BE
RIGHT BEHIND YOU).
AND JUST ABOUT NOW, TO PUT A
PERFECT ENDING TO A PERFECT DAY
(WHICH HAS JUST BARELY BEGUN),
THE VOGON CONSTRUCTION SHIPS
APPEAR, TO DEMOLISH THE EARTH TO
MAKE WAY FOR A NEW HYPER-SPACE
BYPASS (HMMM, MAYBE FORD WASN'T
KIDDING WHEN HE SAID HE WAS FROM
ANOTHER PLANET, OR THAT EARTH
WOULD BE DESTROYED IN A SHORT
TIME).
STILL, DON'T PANIC...WAIT UNTIL
FORD DROPS THE SUB-ETHA
SIGNALLING DEVICE. THERE WON'T
BE MUCH TIME AFTER THAT, SO PICK
UP THE DEVICE, PUSH THE GREEN
BUTTON (IF YOU DROPPED THE
AUNT'S THING, HAVE NO FEAR: IT
WILL TURN UP AGAIN LATER), AND
YOU WILL BE IN....THE DARK.
GET USED TO THAT, YOU'LL BE
SPENDING A LOT OF TIME THERE
BEFORE THIS ADVENTURE IS OVER.
NOTICE THAT, AT FIRST, YOU CAN'T
DO MUCH. ALL YOUR FIVE SENSES
SEEM TO BE OUT OF ORDER.
HOWEVER, IF YOU WAIT, AND READ
THE DESCRIPTIONS VERY CAREFULLY,
YOU WILL SEE THAT EVENTUALLY, IT
MENTIONS ONLY 4 OF YOUR SENSES.
THE ONE THAT'S MISSING IS THE
ONE YOU CAN USE. KEEP THIS IN
MIND, IT WILL COME IN HANDY
LATER.
RIGHT NOW, YOUR NOSE SEEMS TO
BE WORKING AGAIN, SO SMELL.
SNIFF, SNIFF. UGH! WHATEVER IT
IS, IT SURE IS STRONG! YOU ARE
ALSO NOW DIMLY AWARE OF A
SHADOW, SO LOOK AT IT. WELL,
WELL, IT TURNS OUT TO BE FORD
PREFECT! AND, LOOKING AROUND,
YOU FIND YOURSELF IN THE HOLD OF
A VOGON SHIP. CERTAINLY BETTER
THAN BEING ON EARTH (OR WHERE
EARTH USED TO BE).
THERE'S A GLASS CASE WITH AN
ATOMIC VECTOR PLOTTER INSIDE,
BUT DON'T BOTHER WITH IT YET.
YOU HAVE SOMETHING ELSE TO DO
FIRST, NAMELY, OBTAIN A BABEL
FISH. THAT SHOULDN'T BE HARD,
RIGHT? ALL YOU NEED TO DO IS
PUSH THE BUTTON ON THE
DISPENSING MACHINE, AND YOU'LL
HAVE ONE, RIGHT? HEHEHEHEHEHE!
THOSE BABEL FISH ARE PRETTY
SLIPPERY CHARACTERS (BUT, YOU
MAY HAVE FOUND THAT OUT ALREADY
FOR YOURSELF!). AND THE CLEANING
ROBOTS ARE CERTAINLY NO HELP;
THEY SEEM TO HAVE ONLY ONE
MISSION IN LIFE: GRABBING YOUR
FISH AWAY FROM YOU. WELL, WE
REALLY CAN'T LET THAT HAPPEN!
SO, FIRST THING TO DO IS REMOVE
YOUR GOWN AND HANG IT ON THE
HOOK. NOW, WAIT FOR FORD TO CURL
UP, THEN GET THE TOWEL AND THE
SATCHEL. PUT THE TOWEL OVER THE
DRAIN, AND THE SATCHEL IN FRONT
OF THE ROBOT PANEL. NOW COMES
THE PART THAT DRIVES MOST PEOPLE
CRAZY: THEY DON'T KNOW HOW TO
STOP THE UPPER-HALF-OF-THE-ROOM
CLEANING ROBOT. BUT, IT'S SO
SIMPLE: JUST PUT THE JUNK MAIL
ON TOP OF THE SATCHEL.
NOW YOU CAN PUSH THE BUTTON!
THEN STEP BACK AND WATCH THE
RUBE GOLDBERG SHENANIGANS, WHICH
END WITH THE BABEL FISH STUCK
SOLIDLY IN YOUR EAR (SQUISH!).
BET YOU NEVER THOUGHT OUTER
SPACE WOULD BE LIKE THIS!
HOWEVER, NOW THAT YOU HAVE THE
FISH, YOU'LL BE ABLE TO
UNDERSTAND ANYONE WHO TALKS TO
YOU.
BY THE WAY, SOMEWHERE ALONG THE
LINE, YOU WILL GET A MESSAGE
THAT ONE OF THE PHRASES YOU'VE
USED WAS INSTRUMENTAL IN
STARTING A WAR THAT WIPED OUT
MOST OF A SMALL GALAXY. THERE IS
NOTHING YOU CAN DO ABOUT THIS;
NO MATTER HOW YOU TRY, IT WILL
COME TO PASS. RATHER
UNFORTUNATE, ISN'T IT? EVEN MORE
UNFORTUNATE, SOONER OR LATER,
THE SURVIVORS WILL FIGURE OUT
HOW THAT HAPPENED, AND THEY WILL
BE LOOKING FOR REVENGE....BUT
MORE ABOUT THAT CHARMING
PROSPECT LATER.
RIGHT NOW, PRESS THE SWITCH ON
THE CASE. THIS WILL TELL YOU
WHAT THE CODE WORD IS THAT WILL
OPEN THE CASE SO YOU CAN SNATCH
THE PLOTTER. MAKE CAREFUL NOTE
OF WHAT WORD IS REQUIRED; IT IS
CHOSEN RANDOMLY EACH TIME. TOO
BAD YOU HAVE TO LISTEN TO SOME
PRETTY ROTTEN POETRY TO GET THE
WORD.
SPEAKING OF POETRY, IN A SHORT
WHILE, YOU AND FORD WILL BE
HUSTLED INTO THE CAPTAIN'S
QUARTERS, AND STRAPPED INTO
POETRY APPRECIATION CHAIRS
(WORSER THINGS COULD HAPPEN, BUT
RIGHT NOW, YOU PROBABLY CAN'T
THINK OF ANY). AFTER THE VOGON
CAPTAIN HAS TORTURED YOU WITH
THE FIRST VERSE, GRIT YOUR TEETH
AND ENJOY THE POETRY. HE WILL
THEN, TO YOUR DISMAY, READ YOU
THE NEXT VERSE.
WHILE FORD TRIES TO TALK THE
GUARD OUT OF SPACING THE TWO OF
YOU, TYPE IN THE WORD FROM THE
POEM. YOU MUST PUT QUOTES AROUND
THE WORD, OR IT WON'T GO
THROUGH. THEN GET THE PLOTTER
WHEN THE CASE OPENS. NOW JUST
WAIT AWHILE, AND YOU AND FORD
WILL SOON BE IN THE AIRLOCK,
WITH VERY LITTLE TIME LEFT.
IN FACT, TIME HAS JUST RUN OUT,
AND THERE YOU ARE IN THE DEPTHS
OF SPACE. LUCKY FOR YOU, THE
GUIDE EXPLAINED HOW TO SURVIVE
ALL OF 30 SECONDS OUT THERE!
WELL, PERHAPS NOT SO LUCKY,
SINCE, CONSIDERING THE VASTNESS
OF SPACE, IT'S QUITE IMPROBABLE
THAT ANOTHER SHIP WILL COME BY
TO PICK YOU UP BEFORE THE 30
SECONDS RUN OUT. SO NATURALLY,
29 SECONDS LATER, THE HEART OF
GOLD (THE HOG) COMES PAST AND
PICKS YOU UP.
THERE YOU ARE IN THE DARK
AGAIN. WAIT AND WATCH THE
DISPLAY, UNTIL IT NO LONGER SAYS
YOU CAN'T HEAR. THEN LISTEN, AND
YOU WILL HEAR THE SOUND OF THE
STAR DRIVE. NOW IT GETS CUTE:
THE PROGRAM WILL LIE TO YOU, AND
SAY THERE IS AN EXIT TO PORT.
DON'T YOU BELIEVE IT! GO AFT
INSTEAD, AND YOU WILL BE IN
ENTRY BAY 2. YOU CAN IGNORE THE
BROCHURE, IF YOU LIKE.
GO AFT AGAIN, AND YOU'RE IN THE
FORE END OF THE CORRIDOR. HERE,
FORD WILL FIND YOU YOU, AND TAKE
YOU UP TO THE BRIDGE, WHERE YOU
MEET ZAPHOD AND TRILLIAN.
ACTUALLY, YOU'VE SEEN THEM BOTH
BEFORE, AT A PARTY YOU ATTENDED
A SHORT TIME AGO. WHILE YOU
LISTEN TO THE CHATTER BETWEEN
ZAPHOD AND FORD, YOU CAN BEGIN
TO DROP SOME ITEMS HERE.
YOU CAN DROP THE PLOTTER,
SCREWDRIVER, GOWN, AND
SIGNALLING DEVICE. BY THIS TIME,
EVERYONE ELSE HAS GONE TO THE
SAUNA, LEAVING YOU ALONE ON THE
BRIDGE WITH EDDIE, THE SHIPBOARD
COMPUTER. DON'T MIND EDDIE, HE'S
A LITTLE OVER-PROTECTIVE, BUT
HE'S A GOOD SORT AT HEART. IN
FACT
YOU CAN PRETTY MUCH IGNORE
HIM, AS WELL AS MARVIN THE
PARANOID ROBOT, ALTHOUGH MARVIN
WILL BE IMPORTANT MUCH LATER ON
(DEPRESSING AS THAT MAY SOUND).
OK, TIME TO PREPARE FOR SOME
PRETTY WEIRD HAPPENINGS! FIRST
YOU'LL NEED THE SPARE
IMPROBABILITY DRIVE. SO, GO
DOWN, THEN AFT. KEEP GOING AFT.
PROVIDED WITH A DELICIOUS (?)
CUP OF ADVANCED TEA SUBSTITUTE.
FORTUNATELY, YOU DON'T HAVE TO
DRINK IT. TAKE THE CUP (IGNORE
THE CARTON, IT'S USELESS) AND
RETURN TO THE BRIDGE.
DROP THE CUP AND THE DRIVE.
NOW, PLUG THE SMALL PLUG IN TO
THE SMALL RECEPTACLE, AND PUT
THE PLOTTER'S DANGLY BIT INTO
THE TEA SUBSTITUTE. OK, YOU ARE
ABOUT TO HAVE SOME PRETTY
STRANGE EXPERIENCES, BUT BEFORE
YOU THROW THE SWITCH, SOME WORDS
OF ADVICE AND CAUTION.
THERE ARE FIVE SCENARIOS (ALL
RATHER SHORT, BUT ALL OF THEM
IMPORTANT), THAT HAVE TO BE
COMPLETED. THEY COME UP IN
RANDOM ORDER, SO EACH ONE HAS
ITS OWN LITTLE SECTION OF THE
WALKTHRU. THE LEAD-IN TO EACH OF
THEM IS THAT FAMILIAR DARK AREA,
WHERE YOU HAVE TO WAIT UNTIL ONE
OF YOUR SENSES IS WORKING AGAIN.
YOU WILL BE IN THE DARK AREA
AGAIN WHEN THE SCENARIO ENDS
(AND YOU WILL HAVE TO LISTEN FOR
THE DRIVE SOUND), WHICH WILL
THEN BRING YOU BACK TO THE HOG.
ALSO, BE AWARE THERE ARE TIMES
THAT YOU MAY BRIEFLY GO BACK TO
ONE OF THE SCENARIOS YOU HAVE
ALREADY COMPLETED. YOU JUST SORT
OF BOUNCE IN AND OUT OF THOSE,
BUT YOU DO HAVE TO SPEND TIME
WAITING IN THE DARK. I COULDN'T
FIND A WAY AROUND THIS, SO
YOU'LL JUST HAVE TO LIVE WITH
IT. FINALLY, IT'S A GOOD IDEA TO
SAVE THE GAME AFTER YOU COMPLETE
EACH SCENARIO, JUST IN CASE.
WITH THAT SAID, IT'S TIME, SO
PUSH THE SWITCH!
THE BUGBLATTER BEAST
WHEN YOU COME OUT OF THE DARK,
YOU FIND YOURSELF IN THE LAIR OF
THE DREADED BUGBLATTER BEAST.
THERE ARE, PERHAPS, BETTER
PLACES YOU COULD WISH YOURSELF
TO BE IN, CONSIDERING THAT,
AMONG ITS MANY CHARMS, THE
BUGBLATTER HAS THOSE
TUNGSTEN-CARBIDE VAST-PAIN CLAWS
(PERHAPS HE WAS A DENTIST IN A
PREVIOUS LIFE).
HOWEVER, YOU ARE HERE FOR A
PURPOSE, SO YOU'LL JUST HAVE TO
DO SOMETHING ABOUT THE BEAST.
CONSULTING THE GUIDE TELLS YOU
THAT BUGBLATTERS ARE INCREDIBLY
STUPID, WHICH IS CERTAINLY THE
CASE. IN THE MEANTIME, THE BEAST
LONG, SO YOU HAVE TO FOOL HIM,
AND QUICKLY. LUCKY FOR YOU, THIS
ISN'T HARD.
CARVE YOUR NAME ON THE
BUGBLATTER'S MEMORIAL. WHEN HE
SEES THE NAME THERE, HE WILL
THINK HE'S ALREADY EATEN YOU,
WHICH IS WHY HE CAN'T SEE YOU
(DUMB MAY BE AN UNDERSTATEMENT
HERE). THE BEAST WILL THEN CURL
UP FOR A NAP, LEAVING YOU FREE
(AFTER REMOVING THE TOWEL!) TO
RE-ENTER THE LAIR AND THEN GO
SOUTHWEST.
HERE YOU WILL FIND THE SKELETON
OF SOME POOR SOUL CLUTCHING A
NUTRIMAT COMPUTER INTERFACE
CARD. TAKE THE CARD, AND JUST
WAIT AROUND FOR AWHILE. YOU WILL
BE MISTAKENLY CAPTURED AS A
BUGBLATTER BEAST (TALK ABOUT
INSULTS!), BUT YOU WILL
EVENTUALLY BE FREED, AND HAVE
SOME OTHER ADVENTURES ALONG THE
WAY, BEFORE YOU FIND YOURSELF
BACK IN THE DARK AGAIN.
WHEN YOU GET BACK TO THE HOG,
YOU CAN DROP THE ASTEROID PAINT
CHIPPER AND THE INTERFACE CARD
IN THE FORE END BEFORE GOING UP
TO THE BRIDGE (YOU'LL NEED THE
INTERFACE LATER, BUT THERE'S NO
NEED TO DRAG IT AROUND WITH YOU
(NOW). ONCE ON THE BRIDGE, PUSH
THE SWITCH AGAIN, AND YOU'LL BE
BACK IN THE DARK.
THE DARK ENDS WITH SOMETHING
LIQUIDY TO THE TOUCH. IN FACT,
YOU FIND YOUR FINGERS BATHING IN
A GLASS OF WINE. COMING TO YOUR
SENSES, YOU REALIZE THAT YOU ARE
NOW TRILLIAN, AND YOU ARE AT THE
PARTY WHERE YOU (SHE?) MET BOTH
WON'T LEAVE YOU ALONE).
NOW, ALL YOU NEED TO DO IS
WAIT, TRYING NOT TO BE BORED TO
TEARS BY ARTHUR'S FEEBLE
ATTEMPTS AT CONVERSATION. GIVE
PHIL A LOOK, AND SHORTLY HE WILL
COME OVER, AND TAKE YOU OUT TO
HIS SCOOTER. AS YOU BLAST OFF,
EVERYTHING ONCE AGAIN
BECOMES.....DARK.
FORD
NOW YOU FIND YOURSELF STANDING
IN A COUNTRY LANE, HOLDING A
SATCHEL. THE PLACE LOOKS
FAMILIAR. IN FACT, IT'S THE LANE
OUTSIDE ARTHUR'S HOME, AND THIS
TIME YOU SEEM TO BE FORD
PREFECT.
THOSE VOGONS WILL BE ARRIVING
SOON, SO THERE'S NOT MUCH TIME.
OPEN THE SATCHEL, AND TAKE THE
SATCHEL FLUFF, THE TOWEL, AND
THE SUB-ETHA SIGNALLING DEVICE.
GO NORTH, AND THERE YOU WILL SEE
ARTHUR LYING IN FRONT OF THE
BULLDOZER.
WITH A CERTAIN FEELING OF DEJA
VU, YOU OFFER HIM THE TOWEL.
SUDDENLY REALIZE WHAT IS GOING
ON (NOT THAT IT REALLY MATTERS,
CONSIDERING WHAT WILL SHORTLY
HAPPEN!). IN A MOMENT OF
MAGNANIMITY (OR POSSIBLY
MADNESS), YOU DECIDE TO TAKE
ARTHUR HITCHHIKING WITH YOU.
BUT FIRST, YOU HAVE TO DEAL
WITH PROSSER. GO OVER TO HIM,
AND ASK HIM TO LIE DOWN IN FRONT
OF THE BULLDOZER. HE'LL MAKE A
LITTLE FUSS, BUT YOU'LL MANAGE
TO PERSUADE HIM. NOW, YOU AND
ARTHUR CAN HURRY OVER TO THE
PUB, AND DRINK SOME BEER
(REMEMBER TO BUY PEANUTS).
SIT THERE, DRINKING YOUR BEER
(NO MORE THAN THREE!),
MEDITATING ON WHY ARTHUR IS
TAKING THE IMMINENT DEMISE OF
THE WORLD SO CALMLY, UNTIL THE
HOUSE FALLS AND ARTHUR GOES
TEARING OUT.
FOLLOW HIM TO THE RUINS OF HIS
HOME. DROP THE SATCHEL, AND PUT
THE SATCHEL FLUFF ON TOP OF IT.
NOW WAIT. THE VOGON SHIPS WILL
APPEAR, THE WINDS WILL PICK UP,
AND YOU'LL START FUMBLING WITH
THE DEVICE.
OOPS! YOU JUST DROPPED IT!
FORTUNATELY, IT ROLLS OVER BY
ARTHUR, WHO PICKS IT UP AND
LOOKS AT IT. ALSO FORTUNATELY,
ARTHUR MANAGES TO PUSH THE RIGHT
BUTTON, AND EVERYTHING
BECOMES....DARK.
ZAPHOD
YOU COME OUT OF THE DARK TO FIND
THAT YOU'RE NOW ZAPHOD
BEEBLEBROX, THE PRESIDENT OF THE
UNIVERSE. IN FACT, YOU'RE ON
YOUR WAY TO STEAL THE HEART OF
GOLD (WITH A LITTLE HELP FROM
TRILLIAN).
AS YOUR SPEEDBOAT ZOOMS TOWARDS
ITS DESTINATION, SEARCH THE SEAT
CAREFULLY AND YOU WILL FIND SEAT
FLUFF AND A KEY. THE KEY OPENS
THE TOOLBOX, BUT YOU DON'T NEED
TO DO THAT NOW. JUST MAKE SURE
YOU TAKE THE BOX; YOU MIGHT BE
NEEDING IT LATER.
NOW, IF YOU CONTINUE ON YOUR
PRESENT COURSE, YOU'LL NEVER
MAKE IT BETWEEN THE CLIFFS AND
THE SPIRE (OR MAYBE YOU KNOW
THAT ALREADY). THE TRICK IS TO
MAKE THE AUTO-PILOT DO THE HARD
WORK, SO STEER THE BOAT TOWARDS
THE ROCKY SPIRE.
THE SPIRE GETS
CLOSER...CLOSER....CLOSER....AND
THEN, AT LAST! THE AUOTPILOT
WAKES UP, JUST IN TIME, AND
STEERS YOU TO SAFETY! WHEW, THAT
WAS A CLOSE ONE. OK, NOW YOU CAN
STAND UP AND GO NORTH TO THE
DAIS, WHERE THE DEDICATION
CEREMONIES WILL BE HELD.
WAIT AROUND, ENJOYING THE
CHEERS OF THE CROWD (READ THE
BANNER IF YOU LIKE), UNTIL
TRILLIAN APPEARS. SHE WILL JUMP
OUT OF THE CROWD, AND HOLD A GUN
TO ONE OF YOUR HEADS. THE GUARDS
ARE A LITTLE HESITANT ABOUT WHAT
TO DO, SO NOW'S YOUR CHANCE:
TELL THEM NOT TO SHOOT.
AFTER A FEW MOMENTS, THEY WILL
DROP THEIR RIFLES INTO A
PILE..JUST WHAT YOU'VE BEEN
WAITING FOR. TELL TRILLIAN TO
SHOOT THE RIFLES. AS THE WEAPONS
DISAPPEAR, YOU AND TRILLIAN MAKE
A BREAK FOR THE HOG! YOU MADE
IT!! BUT...EVERYTHING SEEMS TO
BE GETTING....DARK.
THE WAR ROOM
AH HA, FOOLED YA! I BET WHEN YOU
HEARD THE SOUND OF THE STAR
DRIVE, YOU THOUGHT YOU WERE BACK
ON THE HOG. BUT, SURPRISE!
YOU'RE IN THE WAR ROOM OF A
MIGHTY WAR FLEET APPROACHING
EARTH (AT LEAST YOU'RE YOURSELF
THIS TIME!).
HMMMM, LOOKING AROUND, YOU SEE
AN ULTRA-PLASMIC AWL. PICK THAT
UP, SINCE IT MIGHT COME IN HANDY
LATER. NOW, TAKE A GOOD LOOK AT
THE ALIENS. THEY ARE VL'HURG AND
G'GUVUNT. SOUND FAMILIAR? RING
ANY BELLS? REMEMBER THAT SMALL
GALAXY YOU PRETTY MUCH WIPED OUT
WITH YOUR CARELESS WORDS?
WELL, THEY FINALLY FIGURED OUT
WHAT HAPPENED, AND NOW THEY ARE
ON THEIR WAY TO EARTH TO TAKE
REVENGE! (UH OH) YOU CAN'T
REALLY STOP THEM, SO JUST WAIT
AROUND AND HOPE FOR THE BEST.
THE FLEET GETS CLOSER AND
CLOSER, AND THEN ARRIVES.
AMAZINGLY, THE FIRST THING THEY
SEE IS....A HUGE DOG HAPPILY
MUNCHING A CHEESE (?) SANDWICH!
THE SIGHT OF THIS GIANT MONSTER,
CONTENTEDLY EATING, SOFTENS THE
HEARTS OF THE VL'HURGS AND
G'GUVUNTS.
WITH A NEW MISSION IN LIFE,
THEY TURN AROUND AND GO HOME.
ALONG THE WAY, THEY TRANSPORT
YOU BACK TO THE HOG.
UNFORTUNATELY, SINCE THE ALIENS
ARE MICROSCOPIC, SO ARE
YOU.....AND YOU END UP
MATERIALIZING IN YOUR HEAD
BUT WAIT....MAYBE THERE IS A
MADNESS IN THIS METHOD, AFTER
ALL (OR IS THAT THE OTHER WAY
AROUND?). MOVE ALONG THE MAZY OF
SYNAPSES (ANY DIRECTION WILL DO,
THEY'RE ALL ALIKE), UNTIL YOU
COME TO THE PARTICLE.
LOOK AT THE PARTICLE, AND YOU
WILL SEE IT'S YOUR COMMON SENSE.
IF THERE'S ONE THING YOU SURELY
DON'T NEED IN THIS ADVENTURE,
IT'S COMMON SENSE, SO TAKE THE
PARTICLE. WHOOPS! EVERYTHIG JUST
WENT.....DARK
PART III
OK, NOW YOU SHOULD HAVE
COLLECTED THE FOUR FLUFFS, THE
ULTRA-PLASMIC AWL, THE PAINT
CHIPPER, THE NUTRIMAT COMPUTER
INTERFACE, AND THE TOOL BOX.
AFTER YOU HAVE DONE THE LAST
SCENARIO (WHICHEVER ONE THAT
IS), DON'T GO BACK TO THE
BRIDGE. PICK UP THE INTERFACE,
AND GO TO THE NUTRIMAT. IT'S TEA
TIME!
OPEN THE PANEL ON THE NUTRIMAT,
REMOVE THE CIRCUIT BOARD, AND
REPLACE IT WITH THE INTERFACE.
NOW, TOUCH THE PAD. WITH A
CLEARER IDEA OF JUST WHAT IT IS
YOU WANT, THE NUTRIMAT BEGINS TO
HAVE SOME PROBLEMS. ITS OWN
LIMITED CIRCUITRY CAN'T HANDLE
IT (WELL, IT'S JUST A DUMB
MACHINE, AFTER ALL), SO IT TIES
INTO THE MAIN SHIPBOARD
COMPUTER.
DON'T SPEND TIME HERE WATCHING
THE NUTRIMAT GO THROUGH ITS
GYRATIONS. HEAD FOR THE BRIDGE,
AND PLUG THE LARGE PLUG INTO THE
LARGE RECEPTACLE. THE MOMENT IS
ALMOST HERE: THE HOG HAS ARRIVED
AT THE LEGENDARY LOST PLANET OF
MAGRATHEA, AND THE NATIVES
AREN'T FRIENDLY.
IN FACT, THEY ARE SENDING UP A
BUNCH OF MISSILES TO VAPORIZE
THE HOG (HMMM, THEY REALLY
AREN'T FRIENDLY!). NOW, PUSH THE
SWITCH ON THE SPARE DRIVE. WOW!
TALK ABOUT IMPROBABILITIES! THE
MISSILES HAVE TURNED INTO A
GIANT SPERM WHALE!
AFTER ACCEPTING THE
CONGRATULATIONS OF FORD, ZAPHOD,
AND TRILLIAN (WHO CONVENIENTLY
DISAPPEAR INTO THE SAUNA AGAIN),
RETURN TO THE NUTRIMAT, WHERE
YOU WILL FIND, AT LAST, A CUP OF
REAL TEA. GET THE CUP (YOU WILL
DROP THE NO TEA), BUT DON'T
DRINK IT!! BRING IT TO THE
BRIDGE.
DROP THE REAL TEA (YOU WILL
AUTOMATICALLY PICK UP THE NO
TEA). REMOVE THE DANGLY BIT FROM
THE TEA SUBSTITUTE, AND PUT IT
IN THE REAL TEA. YOU HAVE ONE
MORE LITTLE TRIP TO MAKE. FIRST,
HOWEVER, DROP EVERYTHING YOU ARE
CARRYING EXCEPT THE BABEL FISH
AND THE AUNT'S THING (YES, YOU
HAVE IT AGAIN, YOU JUST CAN'T
GET RID OF IT).
PUSH THE SWITCH ON THE DRIVE.
AFTER A SHORT STAY IN THE DARK,
YOU WILL FIND YOURSELF IN THE
WHALE'S TUMMY (IT MAY, HOWEVER,
TAKE MORE THAN TRY TO GET HERE,
BUT YOU WILL MAKE IT
EVENTUALLY). THERE'S A FLOWERPOT
HERE! GET THE POT, AND PUT IT IN
THE AUNT'S THING. NOW, WAIT
AROUND (YOU REALLY DON'T HAVE A
CHOICE), AND SOON YOU WILL BE IN
THE DARK AGAIN.
AH, BACK ON THE HOG AT LAST. IF
YOU TAKE INVENTORY, YOU'LL
NOTICE YOU DON'T HAVE THE AUNT'S
THING. DON'T PANIC! IT WILL, AS
ALWAYS, TURN UP. IN THE
MEANTIME, GO AROUND PICKING UP
THE VARIOUS FLUFFS. THE ZAPHOD
FLUFF, ALONG WITH THE TOOL BOX,
WILL BE BY THE HATCH.
TRILLIAN'S, OF COURSE, IS IN HER
HANDBAG, AND FORD'S IS ON THE
SATCHEL, AND THE LAST ONE IS IN
THE POCKET OF YOUR GOWN (UNLESS
YOU TOOK IT OUT EARLIER AND
DROPPED IT SOMEWHERE).
THE AUNT'S THING HAS REAPPEARED
BY NOW, SO GO UP TO THE BRIDGE.
TAKE THE FLOWERPOT, PLANT ALL
FOUR FLUFFS, DROP THE POT, AND
WAIT AWHILE. WHEN YOU SEE A TINY
SPROUT HAS FORMED, TAKE THE POT
INTO THE SAUNA. WHEN YOU EMERGE,
A CHANGED MAN, YOU WILL ALSO
HAVE A CHANGED PLANT.
HOWEVER, THERE IS ANOTHER
PROBLEM! THE HOG HAS LANDED ON
MAGRATHEA, BUT EDDIE,
OVERPROTECTIVE AS USUAL, HAS
JAMMED THE HATCH SHUT. AND, HE'S
NOT GOING TO OPEN IT, NO MATTER
HOW LONG IT TAKES HIM TO CHECK
FOR DANGERS ON THE PLANET (WHICH
WILL BE QUITE A FEW YEARS).
*****************************
* DOCS "R" US BBS (C)1985 *
*****************************
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