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M.U.L.E. Docs

I've retained the original formatting so you may have to adjust it to get the file to display and/or print correctly. Noisy phone lines caused the occasional glitch or truncated file. I replaced some, but not all, instances of line noise with "[ERROR]" where applicable.

  *************************************
             M. U. L. E.
  *************************************
  M.U.L.E is a stategy game concerned  
  with colonizing and settling in on   
  another planet. Four people can play.
  There are three levels of M.U.L.E.;  
  beginners, standard and tournament,  
  each with a different set of rules.  
  1. Choosing Your Character; Mechtron 
  Bonzoid, Gollumer, Packer, Spheroid  
  Flapper, Leggite, or a Humanoid.The  
  computer will cycle [ERROR]nt colors. Pushing your joystick at 
  a certain color chooses that color.  
  You can choose a character in much   
  the same way.                        
  2. Summary Report- You and the other 
  players each start with $1000 in     
  money and $300 worth of food and     
  energy-'goods'.                      
  3. Deciding What to Produce- You     
  decide to produce food on your river 
  land. Your plot of land will flash   
  when it is your turn. Decide what you
  want to do with your land. Mountains 
  are best for farming for Food and    
  flat land is best for producin Energy
  4. Outfitting Your M.U.L.E.- You out-
  fit a M.U.L.E. to produce Food. When 
  you push your button, the town zooms 
  into view. Go into the corral, get a 
  MULE and take him to any outfitting  
  shop. When the time bar runs out,    
  your turn ends regardless of what you
  are doing.                           
  5. Instal[ERROR]Push your joystick
  botton when your character is dirctly
  over the house. If you miss you'll   
  hear a beep, try again. When instaled
  your MULE turns into a production    
  symbol. Your property is ready to    
  produce food, energy or smithore.    
  6. Wampus Hunting- The Wampus lives  
  in caves in th mountains. When he    
  opens his door, his bell rings and a 
  light flashes. If you catch him, he  
  will pay you to [ERROR]without a MULE.Then when you   
  see his light, jump on him.          
  7. The Pub- Going into the Pub is an 
  automatic way to win money. But if   
  also ends your turn. The more time   
  remaining, the more you will win.    
  8. Random Event- You can't really    
  plan for 'random events' like Planet-
  quakes, Acid Rain and Pest Attacks,  
  but they happen.                     
  10. Production- Production happens   
  automatically, you just watch your   
  land produce, Each little box that   
  appears on the left side of your land
  represents one unit.                 
  11. The Store- There is a store in   
  the game, played by the computer.    
  During the Auction, the Store buys   
  sells food. Energy and Smithore. It  
  starts out with 16 units of Energy   
  and no Smithore. After that the num- 
  ber of units it has to sell depends  
  on what the players buy and sell.    
  12. Player Status There are three    
  Auctions each round, one each for    
  Smithore, Food, and Energy. Each auc-
  tion starts by showing your 'Status' 
  in that good.A line grows and shrinks
  to show how much you started with,[ERROR]
  you if you have a shortage or a sur- 
  plus for your next turn. (Except for 
  Smithore, which is not'critical' for 
  survival). Finally there is a message
  telling how much of that product the 
  Store has.                           
  12. Declaring- Push your joystick up 
  or down to declare whether you are a 
  Seller or a Buyer. You can change    
  back and forth as often as you wish  
  until the Declare Timer runs out.    
  Hint; If you have a surplus, you     
  should sell it (your character will  
  automatically jump to the SELL pos-  
  ition). If you have a shortage. BUY! 
  13. The Auction Begins-The auction   
  starts with the sellers on the top   
  and the buyers on the bottom. Now the
  units row shows the number of units  
  traded during the auction, instead of
  the number of units owned by each    
  player.                              
  Sellers move down to lower their     
  prices, Buyers move up to raise their
  bids. Dashed lines in[ERROR]the lowest price among   
  all four players. All characters can 
  move at the same time, racing to buy 
  and sell before the auction timer    
  runs out .                           
  14. Trading- When the Buy Line and   
  the Sell Line meet the Buyer and the 
  Seller start flashing. Trading begins
  one unit at a time. As trades are    
  made, the Buyers money decreases, the
  Seller's money increases, and both   
  player's Units Traded increase.      
  Either player can stop trading at any
  time, simply by moving away from the 
  line. Otherwise trading continues    
  until the Seller runs out of extra   
  product, or the Buyer runs out of    
  money.                               
  Summary Report (again)- The summary  
  Report shows your points, or 'Net    
  Worth' after each round. Don't feel  
  bad if you're in last place now. The 
  losing player gets some advantages.  
  For example, if you and another play-
  er both try to get the same piece of 
  land during the Land Grant, you will 
  get the land. And if you and another 
  player both try to Buy of Sell at the
  price, you will get to make the trade
  even if he of she is also on the     
  trading line.                        
  16. Tranferring M.U.L.E.s- Later in[ERROR]he game you can move MULE's that you
  have installed. You can even take    
  them for a different type of product-
  ion. To transfer a MULE go to your   
  plot (with or without a MULE in tow) 
  When you press your button, the MULE 
  you are leading (if any) will be in- 
  stalled and the one previously in-   
  stalled will be following you. You   
  can take the new MULE to another plot
  or you can re-outfit him for a dif-  
  ferent type of production (by taking 
  him back to town). If you have no    
  other use for the MULE, return it to 
  the corral for $100.                 
  You are now ready to play the Beginer
  game of MULE. The game will last 6   
  rounds. Who ever has the highest     
  value or[ERROR]the winner the 'First Rounder'.   
  Good Luck!                           
  
     :::::::::::::::::::::::::::::::
     ::  WALKTHRUS BY DOC'S R US  ::
     :::::::::::::::::::::::::::::::
              (C) 1984

Intro
Ailanthus Tree: Login | Users | Commands | Messages | Chat | Hang
Magpie BBS: Messages | Users | Commands
Misc BBSes: Aerogram | Bonsai Tree | Mofo | NYCENET | Riverdale | Misc Messages
ASCII Art: Nude | Jane | Femme | Spock | Kirk | Nixon
Game Docs: Archon II | Breakdance | Bruce Lee | Cutthroats | Dallas Quest | Deadline | Flight Sim 2
Hitchhikers Guide | Incredible Hulk | Infidel | Kennedy Approach | Mask of the Sun | M.U.L.E.
Pastfinder | Pinball Construction Set | Raid on Bungeling Bay | Raid over Moscow | Rescue on Fractalus
Seven Cities of Gold | Sonar Search | Spy vs Spy | Whistler's Brother
Util Docs: Blitz Compiler | Designer's Pencil | Easy Script | Kwik-Write | Micromon
Movie Maker | Paperclip | Perspectives | Wordpro 3 Plus/64 | Wolfenstein
Philes: 1541 Alignment | 976 Numbers | Mainframes | Sysops' Bible
Drugs | Knock-Out Drops | Lock Picking | Radar Jamming | Thermite


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Last modified: Fri 02 February 2007 13:23:36