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|
Spy vs Spy Docs
I've retained the original formatting so you may have to adjust it to get the file to display and/or print correctly. Noisy phone lines caused the occasional glitch or truncated file. I replaced some, but not all, instances of line noise with "[ERROR]" where applicable. |
************************************
SPY VS. SPY
************************************
OBJECTIVE_
Your mission is to escape the embassy
. Top secret briefcase in hand. It
is important to remember that all
else is but aa mere distraction.
Before time runs out, you must manag
e to find, fill and keep the briefcas
e, locate the only exit and board
your place with all of the following
: Passport, travelling Money, the
Key and the secret Plans._
Both players start with epual time
to travel the maze, collect required
objects, search for the briefcase
aand exit the embassy before their
plane takes off._
With your Joystick or appropriate
keys, move your cursor, up or down,
to any of the options;_
1. Number of players. _
2. Difficulty level_
3. Intelligence Quotient of
the computer (one player version
only)._
4. Airport exit revealed or
hidden until the end._
(I.Q. of the computer is only availab
le in one player mode.)_
Once your selections have been made,
the Spacebar or Joystick button
will begin the game._
_
Movement - Pushing the Joystick forwa
rd will move you towards the rear
of the room. Pulling the Joystick
back will bring you towards the
front. Moving the joystick right
or left will move you right or left.
If you move from room to room, you
will notice that a Movement Status
Indicator bar (located below your
room) is scrolling from right to
left and being updated with each
new room that you have entered.
These symbols can show you how to
go back to where you've come from.
For example, if you move one room
to the right aand two rooms back,
you will see, reading from right
to left, As you move, you Movement
Indicator will scroll from left
to right, deleting each arrow until
you return to the room in which
you started. _
OBJECT MANIPULATION - First, move
within range of any object (you
will hear a short tone and see a
flash). Then press the Joystick
button. Any object found within
a room can be opened or lifted and
may reveal one of the hidden items
you are looking for. If you're not
so lucky, it will activate a Booby
Trap, blowing you to smithereens..._
OPENING DOORS - Again, move within
a range of any closed door. Press
the Joystick button and the door
will open._
KEYBOARD COMMANDS - f5 Return to
Option Screen_
Run/Stop - To
pause game play_
S - Press once
n music off, again to turn it on
_
Space Bar - Press
to start game._
_
Simulplay - With the clock running
at all times, we didn't think it
was fair to make players wait to
take turns. So, voila! Simulplay.
Since both Spies' activities take
place out in the open, the challenge
becomes watching aand remembering
what the other Spy does while you
go about your business. Simulplay
allows players to engage in club-to
club combat, place booby-traps,
chase each other and generally get
in the way._
Hand-to-Hand Combat - The combat
mode exists only when both Spies
are in the same room. Simulvision
ends, and the Spy that entered the
common room appears on the same
screen as the Spy that was already
there. Both Spies have the options
of attacking, leaving, or avoiding
the other Spy._
In the combat mode, Sot search object
s, or use the TRAPULATOR (six icons
on the right hand side of the screen
) Doors, however, still work, aand
so do any traps that might be connec
ted to them. If Spies are not within
range of any object when pushing
the Joystick Button, they will wield
clubs with which they can hit the
other Spy on the head or jab him
in the stomach. To smash him on
the head, the button is held down
while the Joystick is moved from
the Up position to the Down position
(swing the club downward). To jab,
move the Joystick from left to right
(or right to left, depending on
which way the Spy iss facing). When
the Joystick Button is first pushed
down, the Spy will automatically
face his opponent, regardless of
which way he was facing or moving.
To move your Spy during combat,
release the button and move as norma
l._
Hitting the other Spy weakens him,
and about 7 solid blows are needed
to 'Kill' him. However, Spies will
recover strenght over a period oofff
time._
If a Sppy is carrying anything when
he enters a common room, the object
is lost or hidden in the common
room, depending on the type of objec
t. Traps and remedies are lost, while
inventory items and the briefcase
are hidden somewhere in the room.
The winner of the combat sequence
can search the object ooooouuut,
and either regain or gain possession
._
NOTE; At thee beginning of each new
game, both Spies will start out
in the same room only a few steps
from each other. So, don't become
the victim of SAP-otage...keep your
guard up._
_
TIME - Bothe players start with equal
time to travel the maze, collect
required objects, search for the
briefcase and exit the embassy befor
e their plane takes off. However,
there are several time penalties.
You lose time when you set a booby-t
rap. When setting a trap, you will
hear several beeps. This will tell
you that the trap was properly set
and it reminds you to watch your
Trapulator, which will be deduction
the appropriate time._
However, if you are the victim of
a booby-trap or the loser in hand-to
-hand combat the clock will continue
to count down even though you are
'unconscious'. These losses of time
can never be regained. When time
is about to run out the red button
on top of the TRAPULATOR will flash
and sound it's warning_
Both players can never run out of
time at the same time. There fore,
one player will outlive the other.
The surviving player will continue
his search for the briefcase, requir
ed objects and the exit. If you are
playing against the computer and
the computer hass time remaining,
you can abort the mission by pressin
g (f5) key. Even after your Spy's
demise, the traps he has set remain.
The game is by no means over just
because one player's time has run
out. _
To stop the game or pause, press
the RUN/STOP key._
_
BOOBY-TRAPS - As players move through
the maze of rooms, they may select
any of the five booby-traps. The
booby-trap arsenal contains: bombs,
springs, buckets of water, guns
with Strings tied to the triggers
and time bombs. The time bomb needn'
t be hidden. In fact, it is activated
immediately and is the only bobby-tr
ap that cannot be carried or neeutral
ized! The Gun with a String aand
the Bucket of Water can only be
attached to a closed door. All other
traps may be placed behind oor in
anything found in any room._
Spies can carry traps in and out
ooff rooms, placing them where they
wish when they are ready. Booby-trap
s are depicted in black, while the
remedies are shown in color._
_
To PLACE AND_
SET A TRAP_
1. Press the Joystick button...T
WICE! You have just accessed the
Trapulator. Observe the large arrow.
_
2. Move the large arrow about
the Trapulator using the Joystick
or Keyboard arrows._
3. Position the arrow over the
booby-trap of your choice._
4. Press the Joystick or if
you are using the kdyboard, the
Spacebar. The booby-trap is now
held by your Spy. _
5. Position the SPY in front
of the hiding place you have selecte
d._
6. Watch for a brief flash in
your Spy's room. This flash indicate
s the spy is properly positioned._
7. Press the Joystick Spacebar.
The booby-trap will disapear and
youu will hear the short beeps.
These indicate that the trap has
been set aannnd that time is being
deducted from the time remaining
before your flight leaves._
NOTE: In the case of the Gun with
a String trap, only the gun will
no longer be visible. As you move
your Spy about the room the will
stretch and follow the Spy. Posittio
n him in front of a closed door watch
for the flash, press the Joystick/Sp
acebar and the trap is set._
Once a trap hass been set, EITHER
Spy caann set it off! A Time Bomb
will go off in 15 seconds once selec
ted. Any Spy(s) in the room at the
time of detonation will be zapped.
Unlike other traps, the Time Bonb
is not set off by the searching
og the Spies. Listen carefully for
them. They come in handy if you
are being chased. The unfortunate
Spy will lose 7 seconds ooffff actua
l time. Also, 20 seconds will be
deducted from his game time, for
a total penalty of 27 gaming seconds
. The other player will be awarded
points for each trap set off by
the opposition. If the boobytrapee
had been in possesion of the briefca
se, the other Spy can use this time
to attempt to locate the victim
and grab the briefcase.k To add
insult to injury, when a player
sets off a trap, he gets zapped
while the other Spy laughs hysterica
lly._
_
REMEDIES - Except for the Time bomb,
each ooff the traps has a disarming
remedy hidden throughout the maze.
Each type of remedy is always hidden
in the same type of location. For
example, the scissors are used to
disarm the Gun with a String. Scisso
rs are only found in the First Aid
kits hanging on the back walls.
As with traps, remedies can be picke
d up and carried from room to room.
Spies can NOT carry more than one
thing at a time except inside the
briefcase._
TRAPS AND REMEDIES_
TRAP SYMBOL REMEDY LOCATION_
bomb - everywhere -water - red fire_
except with bucket box on_
door left_
_ wall_
spring -everywhere -wire - white_
except with cutters tool_
box_
_
water - door only -umbrela- coat_
bucket rack_
_
gun - door only -scisors- first_
with aid kit_
string on wall_
_
time - anywhere - none! - n/a_
_
_
TRAPULATOR - Located to the right
of each of the rooms is a calculator
-like, state of the art, Trapulator.
It serves four basic functions.
You can use it to Select Booby-Traps
: pinpoint your Location, gauge your
Time remaining and check INVENTORY._
Across the top of the Trapulator
is a digital clock which indicates
the time left until your plane takes
off (with or without you)! Below
the clock are 6 buttons. On the
first 5, selectable booby-traps
are indicated. However, the sixth
button in the lower right-hand corne
r calls up a map of the embassy you
have broken into. The maapppp will
appear in the room that your Spy
is occupying. The room your Spy
is in will be the one blinking on
and off. Rooms filled in with a
color indicate that your Spy has
been in that room at least once.
Any required inventory item or how
many are in a particular room, just
that something you are looking for
is there. Finally, the Trapulator
displays items you have successfully
collected as you ready your escape.
It also indicates if an item has
been taken from you. The item will
now appear on the opposition's Trapu
lator. Across the buttom, left to
right, should be your passport,
money, key and the secret plans.
The map does NOT show the location
of the other Spy, nor does it revea
l anything about the other floor
the embassy (if there is one)._
_
INVENTORY - Your mission being to
escape the embassy, Top Secret brief
case in hand, it is important to
remember that all else is but a
mere distraction. Before time runs
out you must manage to find, fill
aand keep the briefcase, locate
the only exit and board your plane
with ALL of the following: PASSPORT,
traveling MONEY, the KEY and the
secret PLANS._
It is helpful to know that these
items are never found in any of
the remedy locatins. Use the briefca
se to hold all these items. Carry
them with you or hide them. There
is only one of each in any game.
Protect the briefcase at all costs.
If an item is found aannd you do
not posses the briefcase you spy
will be carrying a white satchel
and the item contained will be flash
ing on the Trapulator._
EXIT - There is only one way out
of each embassyy building. The exit
door is marked. You can NOT leave
without all of the required inventor
y. The airport security guard will
see to that!_
SPLIT LEVEL EMBASSIES - Some of the
embassy buidings are two stories
high. Your Spy can climb from floor
to floor by using the ladders. Holes
in the floors are often hidden by
carpets. Use the Joystick or Spaceba
r to cover/uncover such an opening.
Use the Joystick or Keyboard to
move up or down._
LADDERS AND RUGS - If you enter a
room with a ladder, you can activate
it by moving within range and pressi
ng the Joystick button. Pressing
the Joystick button once will lower
the ladder to ground level, enabling
you to move your spy up the ladder
to the upper floor. If you do not
push you spy up the ladder but push
the joystick button a second time,
the ladder will raise back up. To
climb up or down, tap you Joystick
once in the appropriate direction.
The Spy will move by himself. Do
NOT keep the Joystick forward or
back. If you enter a room with a
rug, standing within range of the
rug, pressing the Joystick button
wil lift the rug and reveal a hole.
Move your player ove the hole and
he will climb down the ladder to
a lower floor. You can cover a hole
by standing near it and again pressi
ng the Joystick button._
BREAD CRUMBS - You can re-trace your
steps by using the small character
indicators just below the front
edge of your room. These guides
(not availabel in the higher levels)
actually point the way back to
where you have just come from! The
indicators and their meanings are
as follows:_
> take the door on the Right
to go back one room_
< take the door on the Left
to go back one room_
arrow down - take the door in
the Front of the room to go back
one room_
^ - take the door in
the Back of the room to go back
one room_
(circle) - go Down the hole
in the floor to go back one room_
(ladder) go UP the ladder to
go back one room_
|
Intro
Ailanthus Tree: Login | Users | Commands | Messages | Chat | Hang
Magpie BBS: Messages | Users | Commands
Misc BBSes: Aerogram | Bonsai Tree | Mofo | NYCENET | Riverdale | Misc Messages
ASCII Art: Nude | Jane | Femme | Spock | Kirk | Nixon
Game Docs: Archon II | Breakdance | Bruce Lee | Cutthroats | Dallas Quest | Deadline | Flight Sim 2
Hitchhikers Guide | Incredible Hulk | Infidel | Kennedy Approach | Mask of the Sun | M.U.L.E.
Pastfinder | Pinball Construction Set | Raid on Bungeling Bay | Raid over Moscow | Rescue on Fractalus
Seven Cities of Gold | Sonar Search | Spy vs Spy | Whistler's Brother
Util Docs: Blitz Compiler | Designer's Pencil | Easy Script | Kwik-Write | Micromon
Movie Maker | Paperclip | Perspectives | Wordpro 3 Plus/64 | Wolfenstein
Philes: 1541 Alignment | 976 Numbers | Mainframes | Sysops' Bible
Drugs | Knock-Out Drops | Lock Picking | Radar Jamming | Thermite
|
Copyright © 2023 by Kim Moser (email) |
Last modified: Fri 02 February 2007 13:23:31 |