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Sonar Search Docs

I've retained the original formatting so you may have to adjust it to get the file to display and/or print correctly. Noisy phone lines caused the occasional glitch or truncated file. I replaced some, but not all, instances of line noise with "[ERROR]" where applicable.



@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@
*                                     *
@          SONAR SEARCH DOCS          @
*                                     *
@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@


To load type: LOAD"SONAR",8 then 
        then: RUN <RET>


=======================================
             KEY DEFINITIONS
=======================================

          [SPEED CONTROL KEYS]

"+" = 0 Knots
"-" = 4 Knots (1/3)
Lb. sign = 10 Knots (standard)
CLR/HOME = 18 Knots (full)
INST/DEL = 28 Knots (flank)

            [RUDDER CONTROL]

CRSR UP/DN = Left rudder
CRSR R/L = Right rudder
RETURN = Rudder amidships

              [OTHER KEYS]

"F1" = Destroyer #1
"F3" =     "     #2
"F5" =     "     #3
"F7" = FIRE depth charges
"*" = Sightings report
"^" = Battle status
SPACEBAR = Battle plot
"A" = Abort game
"C" = Destroyer circles
"R" = Destroyer reverses course
("C" & "R" Can only be used from the
 Battle Plot screen)


=======================================
                 NOTES
=======================================

 To change course from the Battle Plot
screen you must type the ship number
followed by the new course followed by
rudder right or left.

 When a sub is detected on the Battle
Plot screen the ship that is closest
will change from yellow to green.

 If two subs are detected at the same
time the ship that is closest changes
to green and the other ship changes to
white.  (BEWARE!  Ships can detect each
other and can also detect the merchant
ships on the left side of the screen.)

 Subs will enter from the right side of
the Battle Plot screen and try to exit
the screen on the left.  Your job is 
to stop them from escaping.

 On the Destroyer screen the bearing to
the target is displayed in the lower
left corner.  The ships current course
is in the top center.

 Sonar echos will get closer together
as you near the sub.  Drop your depth
charges when the echos are as close as
possible.

 There are always five submarines in
each game.

 If you are damaged or run out of depth
charges you can get repairs and charges
in the cove located at position 16/6 on
the Battle Plot. (Near the center.)

 Time on the Battle Plot screen runs at
20 times normal.  (One minute passes 
every 3 seconds.)


WATCH OUT FOR TORPEDOES AND GOOD LUCK!

Intro
Ailanthus Tree: Login | Users | Commands | Messages | Chat | Hang
Magpie BBS: Messages | Users | Commands
Misc BBSes: Aerogram | Bonsai Tree | Mofo | NYCENET | Riverdale | Misc Messages
ASCII Art: Nude | Jane | Femme | Spock | Kirk | Nixon
Game Docs: Archon II | Breakdance | Bruce Lee | Cutthroats | Dallas Quest | Deadline | Flight Sim 2
Hitchhikers Guide | Incredible Hulk | Infidel | Kennedy Approach | Mask of the Sun | M.U.L.E.
Pastfinder | Pinball Construction Set | Raid on Bungeling Bay | Raid over Moscow | Rescue on Fractalus
Seven Cities of Gold | Sonar Search | Spy vs Spy | Whistler's Brother
Util Docs: Blitz Compiler | Designer's Pencil | Easy Script | Kwik-Write | Micromon
Movie Maker | Paperclip | Perspectives | Wordpro 3 Plus/64 | Wolfenstein
Philes: 1541 Alignment | 976 Numbers | Mainframes | Sysops' Bible
Drugs | Knock-Out Drops | Lock Picking | Radar Jamming | Thermite


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Copyright © 2017 by Kim Moser (email)
Last modified: Fri 02 February 2007 13:23:32